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Syllabus

UNIT
1
3D Graphics for Game Programming:

Programming:3D Transformations-Quaternions-3D modeling and rendering- Ray tracing-shader models-lighting-color-Texturing-camera and projections-Culling and Clipping- character Animation-physics-based simulation-scene graphs

UNIT
2
Game Engine Design:

Game engine Architecture-Engine support systems-resourcess and file systems- Game loop and real-time simulation-human Interface devices-collision and rigid body dynamics-game profiling

UNIT
3
Game Programming:

Application Layer-Game logic-game views-managing memory-controlling the main loop-loading and caching game data-user Interface management-game event Management

UNIT
4
Game platforms and frameworks:

frameworks:2D and 3D game Development using flash-DirectX-Java-Python- game engines-DX studio-unity.

UNIT
5
Game Development:

Developing 2D and 3D interactive games using directX-Isometric and Tile Based Games-Puzzle Games-Single player games-multi player games

Reference Book:

NIL

Text Book:

1. Mike Mc Shaffrfy And David Graham, “Game Coding Complete”, Fourth Edition, Cengage Learning, PTR, 2012 2. Jason Gregory, “Game Engine Architecture”, CRC Press / A K Peters, 2009. 3. David H. Eberly, “3D Game Engine Design, Second Edition: A Practical Approach to Real- Time Computer Graphics” 2nd Editions, Morgan Kaufmann, 2006

 

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