Programming:3D Transformations-Quaternions-3D modeling and rendering- Ray tracing-shader models-lighting-color-Texturing-camera and projections-Culling and Clipping- character Animation-physics-based simulation-scene graphs
Game engine Architecture-Engine support systems-resourcess and file systems- Game loop and real-time simulation-human Interface devices-collision and rigid body dynamics-game profiling
Application Layer-Game logic-game views-managing memory-controlling the main loop-loading and caching game data-user Interface management-game event Management
frameworks:2D and 3D game Development using flash-DirectX-Java-Python- game engines-DX studio-unity.
Developing 2D and 3D interactive games using directX-Isometric and Tile Based Games-Puzzle Games-Single player games-multi player games
Reference Book:
NIL
Text Book:
1. Mike Mc Shaffrfy And David Graham, “Game Coding Complete”, Fourth Edition, Cengage Learning, PTR, 2012 2. Jason Gregory, “Game Engine Architecture”, CRC Press / A K Peters, 2009. 3. David H. Eberly, “3D Game Engine Design, Second Edition: A Practical Approach to Real- Time Computer Graphics” 2nd Editions, Morgan Kaufmann, 2006