Subject Details
Dept     : CSE
Sem      : 6
Regul    : 19
Faculty : N.Selvakumar
phone  : NIL
E-mail  : selvakumar.n.cse@snsct.org
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Syllabus

UNIT
1
UI DESIGN FUNDAMENTALS

Evolution of user interfaces - Interaction with physical components - Flat design - Role of UI in UX -Laws of digital interface design - Understand user experience, VIMM model, Difference between design and art; emotion design; designing for mental models; LabPractice:  Study on Importance of presentation, content, interactions, screen elements, accessibility duringUIdesign  Identifying Good vs.bad UX esigning the existing websites/Apps  Learn the basics Of Figma–An UI/UX tool

UNIT
2
TYPOGRAPHY

Types of typefaces, Typography Terminology, Guidelines for proper type selection- Typography design - Analyzing Aesthetics as per laws of Design principles - Alignment - Spacing - Lighting &Shadows–Grids. Design for platforms: Mobile, Web-Moodboards LabPractice:  Applying Text box behavior such as auto width, auto height and fixed-size in Figma  Creating and managing components in Figma  Use text, shapes, and images to create story using the Frames in a file using Figma.

UNIT
3
UX&ITS ELEMENTSOFDESIGN

User Interaction - Cognitive Model - Mental Model - UX design laws and its uses - Elements used in User Experience Design - How it works together - Big Picture - Persona in UX Design - Stages for design in UX-Heuristic Evaluation-Case Studies of Competitor LabPractice:  Applying buttons, icons, images, colors, and type styles for you to use to design the page with Figma  Creating various color and text styles in Figma

UNIT
4
UX DESIGN PROCESS

Research in User Experience Design -Tools and Method used for Research: creating a design strategy, Profiles and personas, understand in psychographic and demographics, Data gathering methods, Scenario, and task analysis, writing a user story, and designing, Mind Maps, Information architecture, wireframes LabPractice:  Importing pictures/photographs into Figma  Creating Art board in Figma

UNIT
5
MODELING THE EXPERIENCE AND DESIGN COMPONENTS

Design Testing Methods and Techniques. - Usability Testing – Types and Process - Create plan for theUsability. - Prototype and wireframing -Various Prototyping Tools and preparing Usability Tests -Refine. LabPractice:  Creating prototypes and performing testing in Figma  Create structuring information on a page that will enable creating the content of your Curriculum Vitae in Figma

Reference Book:

Branson Steven , “UX / UI Design: Introduction Guide To Intuitive Design and User-FriendlyExperience” , 2020 2 AndersonGail, “TheTypographyIdeaBook:Inspirationfrom50Masters”, 2016 3 Slade-BrookingCatharine, “CreatingaBrandIdentity:AGuideforDesigners:(GraphicDesignBooks, LogoDesign, Marketing”, 2016

Text Book:

1 KevinP.Nichols, DonaldChesnut , ”UXForDummies”, Wiley, 2014 2 Weathers David, “UX/UIDesign2021ForBeginners:ASimpleApproachtoUX/UIDesignforIntuitiveDesigners”, 2021

 

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