Introduction to Virtual Reality - Fundamental Concept and Components of Virtual Reality – Primary Features and Present Development on Virtual Reality -Multiple Modals of Input and Output Interface in Virtual Input-Tracker, Sensor, Digital Glove, Movement Capture, Video-based 3D Menus & 3D Scanner etc;Output-Visual/Auditory/HapticDevices.
Visual Computation in Virtual Reality - Fundamentals of Computer Graphics - Real time rendering technology - Principles of Stereoscopic Display - Software and Hardware Technology on Stereoscopic Display –Environment Modeling in Virtual Reality Geometric Modeling-Behavior Simulation –Physically Based Simulation.
Haptic & Force Interaction in Virtual Reality Concept of haptic interaction-Principles of touch feedback and force Feedback - Typical structure and principles of touch/force feedback facilities in applications.
VR Development Tools-Frameworks of Software Development Tools in VR–Modeling Tools for VR-X3D Standard; Vega, Multi Gen, virtual tools.
Augmented Reality - System Structure of Augmented Reality - Key Technology in AR – General solution for calculating geometric & illumination-consistency in the augmented environment.
Reference Book:
1.William Sherman, Alan Craig, Understanding Virtual Reality – Interface, Application, andDesign, SecondEdition, Elsevier, 2018. 2.Jesse Glover and Jonathan Linowes, Complete Virtual Reality & Augmented RealityDevelopmentwith Unity, April2019. 3.PaulMealyVirtual&AugmentedReality, JohnWiley&sonsInc, 2018.
Text Book:
1.Burdea, G.C. andP.Coffet.VirtualRealityTechnology, ThirdEdition.Wiley-IEEEPress, 2020.