Subject Details
Dept     : CIVIL
Sem      : 6
Regul    : 2019
Faculty : Nithyapriya K
phone  : NIL
E-mail  : nithya.k.civil@snsct.org
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Syllabus

UNIT
1
INTRODUCTION TO VR

Introduction - Historical development of VR - Fundamental Concept and Components of Virtual Reality - Primary Features and Present Development on Virtual Reality - Computer graphics - Real time computer graphics - Flight Simulation - Virtual environment requirement - benefits of virtual reality - Scientific Landmark

UNIT
2
AUGMENTED AND MIXED REALITY

Taxonomy - technology and features of augmented reality - Working with AR techniques - compatibility with the environment - system architecture - AR terminology - application areas of AR - connectivity of smart devices with AR - Difference between AR and VR - Challenges with AR - Augmented reality methods

UNIT
3
WORKING WITH AR & VR DEVICES

VR Devices – Structure and working of HTC Vive - Google Cardboard - Samsung gear VR - Oculus Quest - Samsung Odyssey - Oculus Rift - AR Components – Scene Generator - Tracking system - monitoring system - display - Optical See- Through HMD - Virtual retinal systems - Monitor based systems - Projection displays - Video see-through systems - Advantages and Disadvantages of AR and VR technologies

UNIT
4
DEVELOPMENT TOOLS AND FRAMEWORKS

Human factors: Introduction, the eye, the ear, the somatic senses. Hardware: Introduction, sensor hardware, Head-coupled displays, Acoustic hardware, Integrated VR systems. Software: Introduction, Modelling virtual world, Physical simulation, VR toolkits, Introduction to VRML

UNIT
5
AR/VR APPLICATIONS

Introduction – AR/VR in Architecture, Engineering and Construction (AEC) – Benefits of AR/VR in Construction Industry - Limitation of AR/VR in Construction Industry – Application in AEC Sectors – Challenges

Reference Book:

Alan Craig, William Sherman and Jeffrey Will, “Developing Virtual Reality Applications, Foundations of Effective Design”, Morgan Kaufmann, 2009 Adams, “Visualizations of Virtual Reality”, Tata McGraw Hill, 2000. Grigore C. Burdea, Philippe Coiffet , “Virtual Reality Technology”, Wiley Inter Science, 2nd Edition, 2006. William R. Sherman, Alan B. Craig, “Understanding Virtual Reality: Interface, Application and Design”, Morgan Kaufmann, 2008.

Text Book:

Anand R., “Augmented and Virtual Reality”, Khanna Publishing House, Delhi Alan B. Craig, “Understanding Augmented Reality, Concepts and Applications”, Morgan Kaufmann, 2013.

 

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