Subject Details
Dept     : IT
Sem      : 5
Regul    : 2019
Faculty : Mr.D.Vikneshkumar
phone  : NIL
E-mail  : viknes.d.it@snsct.org
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Syllabus

UNIT
1
INTRODUCTION TO AUGMENTED REALITY

Augmented Reality – Relationship between Augmented Reality and Other Technologies – Augmented Reality Concepts – Working of Augmented Reality – Concepts Related to Augmented Reality – Ingredients of Augmented Reality Experience

UNIT
2
INTERACTION AND MOBILE AUGMENTED REALITY

Introduction to Interaction – Mobile Augmented Reality – Advantages and Disadvantages of Mobile Augmented Reality – Architecture for Mobile Augmented Reality Systems – Applications of Augmented Reality

UNIT
3
INTRODUCTION TO VIRTUAL REALITY

Fundamental Concept and Components of Virtual Reality – Primary Features and Present Development in Virtual Reality - Input Devices - Trackers

UNIT
4
INTERACTIVE TECHNIQUES AND TOOLS

Multiple models of input and output interface – Navigation and Manipulation Interface –Gesture Interface– Output Devices: Graphics Displays – Sound Display – Haptic Feedback

UNIT
5
VR PROGRAMMING

Toolkits and Scene Graphs – World Toolkit – Java 3D - Model Geometry and Appearance - Java 3D Scene Graph - Sensors and Behaviours

Reference Book:

1 Alan Craig, William Sherman and Jeffrey Will, “Developing Virtual Reality Applications”, Foundations of Effective Design, Morgan Kaufmann, 2009 2 D. Schmalstieg and T. Höllerer. Augmented Reality: Principles and Practice. Addison-Wesley, Boston, 2016, ISBN-13 978-0-32-188357-5 3 Steven M. LaValle. Virtual Reality. Cambridge University Press, 2017 4 Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003. 5 William R Sherman and Alan B Craig, “Understanding Virtual Reality: Interface, Application and Design (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002

Text Book:

1 Allen B. Craig, “Understanding Augmented Reality, Concepts and Applications”, Morgan Kaufmann, 2013 2 Burdea.G.C and P. Coffet, “Virtual Reality Technology”, Second Edition, Wiley – IEEE Press, 2006

 

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