Subject Details
Dept     : IT
Sem      : 6
Regul    : 2017
Faculty : Prof.K.Nandakumar
phone  : NIL
E-mail  : nan24.kumar@gmail.com
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Syllabus

UNIT
1
ILLUMINATION AND COLOR MODELS

Light sources - basic illumination models – halftone patterns and dithering techniques; Properties of light - Standard primaries and chromaticity diagram; Intuitive colour concepts - RGB colour model - YIQ colour model - CMY colour model - HSV colour model - HLS colour model; Colour selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives.

UNIT
2
TWO-DIMENSIONAL GRAPHICS

Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms

UNIT
3
THREE-DIMENSIONAL GRAPHICS

Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane equations - Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.

UNIT
4
MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING

Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface standards − Multimedia databases. Compression and decompression − Data and file format standards − Multimedia I/O technologies − Digital voice and audio − Video image and animation − Full motion video − Storage and retrieval technologies.

UNIT
5
HYPERMEDIA

Multimedia authoring and user interface - Hypermedia messaging -Mobile messaging − Hypermedia message component − Creating hypermedia message − Integrated multimedia message standards − Integrated document management − Distributed multimedia systems. CASE STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling – Shading & Textures

Reference Book:

1. Judith Jeffcoate, ―Multimedia in practice: Technology and Applications‖, PHI, 1998. 2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and Practice‖, 2nd Edition, Pearson Education, 2003. 3. Jeffrey McConnell, ―Computer Graphics: Theory into Practice‖, Jones and Bartlett Publishers,2006. 4.Hill F S Jr., "Computer Graphics", Maxwell Macmillan , 1990. 5.Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard KelvinSung, and AK Peters, ―Fundamentals of Computer Graphics‖, CRC Press, 2010. 6.William M. Newman and Robert F.Sproull, ―Principles of Interactive Computer Graphics‖

Text Book:

1. Donald Hearn and Pauline Baker M, ―Computer Graphics", Prentice Hall, New Delhi, 2007 [ UNIT I – III ] 2. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003. [ UNIT IV,V ]

 

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