Subject Details
Dept     : CT
Sem      : 5
Regul    : 21UCU802
Faculty : Dr.D.KALAIVANI
phone  : NIL
E-mail  : hodbscct@drsnsrcas.ac.in
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Syllabus

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windows types

understanding the buttons windows-working with screens-setting user preferences- Navigating in three dimensions: orbiting-panning-zooming the 3-D view-changing views-selecting objects-taking advantage of the 3-D cursor-Grabbing-scaling-rotating-differentiating between coordinate systems-Transforming an object by using 3D Manipulator: switching manipulator modes-using the manipulator

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Creating 3-D scenes

pushing vertices-working with loops and rings-using the power of Arrays- Sculpting Multi-Resolution Meshes: Sculpt panel-Brush Panel-Texture Panel-using Blenders non- mesh primitives: using curves and surfaces-working with curves-using meta objects-meta-Wha?-what meta objects are useful for-Adding Text: Adding and editing text-changing fonts-deforming text with a curve-converting to curves and meshes

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Changing that boring Gray Default Material

: playing with materials-changing with colors-Adjusting shader values-reflection transparency-Assigning multiple material to different part of a mesh-coloring vertices with vertex paint-Giving model texture: Adding textures-using procedural textures-distorted noise-voronoi-musgrave-noise-blend-magic-wood-stucci-marble-clouds-EnvMap understanding texture mapping-unwrapping a mesh-painting textures directly on a Mesh-baking textures Maps from your Mesh-using UV textures .

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Animating objects

working with Animation curves-Inserting keys-editing motion curves-using constraint effectively-copying the movement of another object-putting limits to an object-tracking the motion of an another object-Art of building an Animatable Puppet: Creating shape keys-creating new shapes-mixing shapes-Adding Hooks: creating new hooks-knowing where hooks are useful-using Armatures: skeleton in the mesh-editing armatures-putting skin on your skeleton-working with the action editor-Animating shape keys

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Exporting and Rendering Scenes

Exporting to external formats-Rendering a Scene: Creating a still image-creating a finished animation-creating a sequence of still images for editing or composting- Composting and Editing: Working with the video sequence editor-Adding and editing strips-Adding effects-rendering from the video sequence editor-working with the node-based compositor- understanding the benefits of rendering in passes-working with nodes-rendering from the node compositor

Reference Book:

NIL

Text Book:

1. Jason van Gumster,”Blender for Dummies”,Wiley publishing,2009

 

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