Subject Details
Dept     : GCD
Sem      : 5
Regul    : full
Faculty : Ms.S Saranya
phone  : NIL
E-mail  :
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Syllabus

UNIT
1
3D Graphics for Game Programming

3D Transformations-Quaternions-3D modeling and rendering-ray tracing-shader models-lighting-color-Texturing-camera and projections-Culling and Clipping-character Animation-physics-based simulation-scene graphs

UNIT
2
Game Engine Design

Game engine Architecture-Engine support systems-resourcess and file systems-Game loop and real-time simulation-human Interface devices-collision and rigid body dynamics-game profiling

UNIT
3
Game Programming

Application Layer-Game logic-game views-managing memory- controlling the main loop-loading and caching game data-user Interface management-game event Management

UNIT
4
Game platforms and frameworks

2D and 3D game Development using flash-DirectX-Java- Python-game engines-DX studio-unity.

UNIT
5
Game Development

Developing 2D and 3D interactive games using directX-Isometric and Tile Based Games-Puzzle Games-Single player games-multi player games.

Reference Book:

1. Jason Gregory, ―Game Engine Architecture‖, CRC Press / A K Peters, 2009 2. David H. Eberly, ―3D Game Engine Design, Second Edition: A Practical Approach to Real- Time Computer Graphics‖ 2nd Editions, Morgan Kaufmann, 2006

Text Book:

Mike Mc Shaffrfy And David Graham, ―Game Coding Complete‖, Fourth Edition, Cengage Learning, PTR, 2012

 

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